Top Gambling Countries

Whenever gambling is mentioned, the glitzy images of Les Vegas come to mind. America has been considered as a gaming nation for a very long time. However, America is not the world’s biggest gambler as many would think. In fact, the biggest gamblers in the world include countries that are least suspect. The ranking of the 200 gambling countries is based on data provided by H2 Gambling Capital. The ranking takes into account the losses in a year divided by the adult population. The losses include the entire amount lost on all types of gaming including poker, slot machine, horse racing, and casinos.

The micro-state may be the smallest country in the world, but it’s the ultimate gambling destination in Europe. Don’t be put off by its reputation of opulence: Monaco has something for everyone. From the 1 cent minimum bets at the Bay Casino to the high-stakes games at the Casino de Monte-Carlo, you’re sure to find your niche. The United States tops the list of countries offering the most casinos, but it’s the residents of the U.K. That are the most active gamblers. And there are plenty of great casinos for them to select from. Top Gambling Sites by Country. If you’re ready to get started with online gambling today, this is the section for you. Below, you’ll find an extensive collection of pages dedicated to different countries. This matters because we’ve done loads of research to bring you a selection of the top gambling sites individually for each country.

The revenues are based on consumer spending in each country and exclude hardware sales, tax, business-to-business services, and online gambling and betting revenues. If you would like to see the top 50 country list plus projections towards 2023, you can subscribe to our Global Games Market Report. Argentina is probably the biggest country on the continent with a well-regulated gambling industry, followed by Peru, Panama, the Dominical Republic, and Costa Rica. Not that Chile and Brazil bettors would have problems visiting offshore online casinos.

The Biggest Gambling Countries In The World

Australia

Gambling is so prevalent in Australia that the central bank was led to increase interest rates. Australia allows online wagering on sports. Slot machines are favorite games in the country. New South Wales accounts for half of the country’s total poker machines. Adult gamblers reported a loss of $1,128 per adult with 935 gamblers registered to be banned from casinos between 2006 and 2010. However, these gamblers were caught over 1,200 times for breaching their ban

Singapore

Singapore only opened its first casino in 2010 but has since become one of the largest gambling countries in the world. The opening of casinos in Singapore created worries in the country, with the majority fearing addictions and losses. The government is discouraging gambling by the locals by imposing an entry fee of $81 for locals who wish to enter the casino. Families are also allowed to ban their members from visiting the casinos under the “Family Exclusion Orders.” However, these measures have done little to dampen the gambling spirit in the country. The country recorded $1,174 losses per adult in 2010.

Ireland

The casino industry in Ireland is entirely unregulated because the country depends on the old Gaming and Lottery Act of 1956. According to the law of Ireland, only registered members’ club is allowed to offer casino services. Bets on gaming machines are not allowed beyond 6 pence while the rewards for gaming are allowed up to 10 shillings. However, this law cannot be enforced since the Irish pound has not been in use as a legal tender since 1999. The huge losses by gambling adults which average $588 per adult have forced the government to start enacting laws that will help regulate the gaming industry in Ireland.

Canada

Over 75% of Canadian adults have been involved in at least one form of gambling. The highest number of gamblers in the country comes from Saskatchewan. The province has gambling revenue of $841 per person above the age of 18 years. The popular gambling games in Canada include lottery and scratch and win. The popularity of lottery games in Canada has led to the government setting up initiatives to discourage giving of lottery tickets to minors as gifts. Canada recorded $568 gaming losses per adult

Finland

Over 41% of the adult population in Finland gambles weekly, according to the Ministry of Social Affairs and Health. The minimum age for gambling in the country was raised to 18 years in 2011 from 15 in the previous years in a bid to discourage gambling among children. The national lottery company in Finland is a property of the government and is managed by the Ministry of Education with the revenue from the company channeled to education, culture, and arts. The Paf Group of Finland, running the internet gambling company, offers paybacks to its loyal customers who spend at least $171.40 on its site but are certified to be suffering from gambling addiction. Finnish gamblers lose an average of $553 per adult.

The global gaming market was valued at 162 billion USD in 2020, while it is expected to reach 295 billion in the next five years due to advancements in gaming technologies. The game software developers are always making sure to bring a new gaming experience to players, and it does so by constantly launching and enhancing program codes for pc and console platforms like PlayStation and Xbox.

Thanks to the cloud gaming platform, the whole gaming market can advance rapidly. The cloud server stores all the game data and does all the computation work, and so proposes a threat to the standard gaming market model. However, many developers liked what the platform has to offer, so the major ones like Sega, Ubisoft, Epic Games, and Atari have established partnerships with the companies that provide cloud gaming services such as Onlive.

The Esports platform is another thing that drives the gaming market since it organizes the largest gaming tournaments in the world and is responsible for publishing League of Legends and DotA2 games, which showed enormous success. Even though the American gaming market surpassed South Korea in generating greater Esports revenue, South Korea is the one responsible for organizing the largest Esports gaming tournaments, which drive their market.

The one thing that had nothing to do with the gaming experience but was a major factor for the gaming industry’s growth is a COVID-19 outbreak that resulted in a global lockdown. This situation prevented people from participating in outdoor activities, which made many people want to stay home and play video games.

Top 10 Countries of the Gaming Market Leaders Board

  1. China with 40,854 million USD in revenue
  2. United States with 36.921 million USD in revenue
  3. Japan with 18.683 million USD in revenue
  4. South Korea with 6.565 million USD in revenue
  5. Germany with 5.965 million USD in revenue
  6. United Kingdom with 5.511 million USD in revenue
  7. France with 3.987 million USD in revenue
  8. Canada with 3.051 million USD in revenue
  9. Italy with 2.661 million USD in revenue
  10. Spain with 2.656 million USD in revenue

Gaming Market – Australia

Just like other gaming markets, the Australian one has prospered during the pandemic, but regardless of it, other factors that drive the market like the release of Xbox Series X, PlayStation 5, and series of fast GPUs and CPUs. The amazing thing about the Australian market is that even though it is not among the top countries on the leaders’ board, it shows the highest spending on video games per person. The total revenue reached 3.4 billion USD in 2020.

Unlike the previously described markets, mobile gaming is not among the biggest factors that drive this one since Australians love buying and playing video game consoles. Nevertheless, mobile gaming has generated at least 30% of the total revenue. We have yet to see how Project x Cloud and League of Legends: Wild Rift will contribute in that sense. It is also expected that the growth of the Australian gaming market will be somewhat slower than it is usually seen in similarly sized markets. This might be due to Australian politicians that see the gaming industry as trivial and inadequate for adult people, but it is up to the market players to chance such views and propose the benefits of such industry-like job creation opportunities.

The online gambling business in Australia brings a certain percent of the revenue to the gaming market since many players enjoy life, real betting, and gambling for fun. To provide such services, there are many online casinos that one can sign-up to and play for real money as well as indulge in live betting with people across the globe. Of course, for those that want to play for fun, there are free pokie games to play without download and registration requirements. Even though these free games generate no revenue, they do present a great marketing tool since players tend to switch to real-money gambling.

Gaming Market – China

The biggest players in the Chinese gaming market are Tencent Holdings Limited, NetEase, Inc., 37 Interactive Entertainment, Beijing Kunlun Technology Co. Ltd., and Perfect World Games. The Chinese gaming market revenue is expected to rise as well in upcoming years thanks to the new technologies and new international players that buy gaming company shares and promote professional gaming teams.

In recent years, Esports has reached great popularity in China as there are many professional gaming tournaments that people watch and participate in. The key market trends of the Chinese gaming market are oriented towards mobile games, 5G, and cloud gaming technologies. Mobile gaming shows a huge potential for the market’s growth since a bigger percent of the gamers are switching to mobile platforms. It was calculated that 26% of the total revenue came from 30 major mobile game developers like Tencent, NetEase, Lilith Games, FunPlus, and Lingxi Games.

For people to have better access to such games, the mentioned companies make sure that the “lite” version of their games is released so one could try them out on the phone with lower processing power. Nevertheless, cloud gaming technology is the biggest reason for the success of the Chinese gaming market. For example, CloudUnion, which provides cloud gaming services, reported a base of 20 million subscribers. There is a greater number of investors and collaborations taking place, which fuels China’s gaming market. Recently, the Chi Yu games and Kalydo have launched the Speed Kingdom, a 3D MMO racing online game, as a result of such collaboration. Thanks to Kalydo’s cloud services, players don’t have to engage in long download and installation processes that suit the market’s growth.

A law to restrict people under 18 is also a factor that influences the market. This law was recently passed to deal with gaming addictions in the non-adult population, but it only limits their spending, and so one can now only spend up to 57 USD per month on games.

Top Gambling Countries In Africa

Gaming Market – North America

Top gambling countries in europe

Top 10 Gambling Countries

Major players in the North American gaming market are Activision Blizzard Inc., Electronic Arts Inc., Take-Two Interactive Software Inc., Zynga Inc., and Microsoft Corporation. The North American gaming market is valued at 42 million USD in 2020 but is believed it will reach 83.73 million USD by 2026. The market focuses on new technologies like AR and VR to bring unique gaming experiences. Companies like Nintendo and Microsoft saw the potential in AR, and they are the ones leading the charge.

Top Gambling Countries

Due to the greater internet access, more and more adults spend more time surfing and playing games, which is another factor that drives this market. It is the leader in Esports revenues, which allows many start-up companies to flourish. For example, The Forge Arena game developed by Phoenix Rising Studio might become a part of Esports.

Top 10 Gambling Countries In Africa

Since it is a global situation, the North American gaming market is also influenced by the ongoing pandemic, in a positive way, of course. According to the survey, gamers said that they spent about 40% more time playing video games during the lockdown. Just like China, North America has similar focuses on key marketing trends like mobile gaming, cloud, and 5G technologies. In 2020 Zynga launched Word Pop and a voice game for Amazon Alexa, while Microsoft announced to launch the Scarlet Nexus for Xbox platforms.